#ifndef SPLASH_H
#define SPLASH_H

#include <QScreen>
#include <QPixmap>
#include <QSplashScreen>
#include <QGuiApplication>



class Splash : public QSplashScreen {

    Q_OBJECT

public:

    Splash(const QString& path);

public slots:

    void setProgress(int value);

protected:

    //void drawContents(QPainter* painter);

private:
    int m_progress = 0;
};

#endif
